Geometrie massstaeblich aus dem Gartenplan-PDF (1:100) extrahiert: Belaege, Mauern, Pflanzenstandorte und 46 Hoehenkoten. Wohnhaus nach Gartenplan und den Fassadenplaenen von EHLE Architekten. - tools/: Pipeline PDF -> Szenenmodell (MuPDF, Node) - src/: three.js-Szene mit prozeduralen Texturen, Rundgang und Uebersicht - Docker/Traefik fuer garten.aicds.ch, Gitea-Workflow auf main Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
242 lines
8.9 KiB
TypeScript
242 lines
8.9 KiB
TypeScript
/**
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* Begehbare 3D-Visualisierung des Gartens Egglihaldenstrasse 9a, Abtwil SG.
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*
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* Die gesamte Geometrie ist massstaeblich aus dem Gartenplan 1 der
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* Garten Design AG (1:100) abgeleitet; das Wohnhaus zusaetzlich aus den
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* Projektplaenen von EHLE Architekten. Siehe tools/ fuer die Datenpipeline.
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*/
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import {
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ACESFilmicToneMapping, Group, PCFSoftShadowMap, PerspectiveCamera, Scene,
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SRGBColorSpace, Vector3, WebGLRenderer,
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} from 'three';
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import './style.css';
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import { loadSite, makeHeightSampler, type SiteData } from './site';
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import { buildTerrain } from './scene/terrain';
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import { buildSurfaces } from './scene/surfaces';
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import { buildWalls, buildStelen, buildProps, buildLamps } from './scene/structures';
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import { buildVegetation } from './scene/vegetation';
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import { buildBuilding, buildNeighbourBuildings } from './scene/building';
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import { buildEnvironment } from './scene/environment';
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import { Walker, isTouch, obstacleFromSegment, type Obstacle } from './controls/walker';
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import { setupHud } from './ui/hud';
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const CENTER: [number, number] = [-9.5, -1.0];
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const BOUNDS = { x0: -24.0, z0: -12.5, x1: 7.5, z1: 8.5 };
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async function main() {
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const canvas = document.getElementById('view') as HTMLCanvasElement;
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const fill = document.getElementById('loader-fill') as HTMLSpanElement;
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const note = document.getElementById('loader-note') as HTMLDivElement;
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const progress = (pct: number, text: string) => {
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fill.style.width = `${pct}%`;
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note.textContent = text;
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return new Promise<void>((r) => requestAnimationFrame(() => r()));
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};
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const renderer = new WebGLRenderer({ canvas, antialias: true, powerPreference: 'high-performance' });
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renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
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renderer.outputColorSpace = SRGBColorSpace;
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renderer.toneMapping = ACESFilmicToneMapping;
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renderer.toneMappingExposure = 0.94;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = PCFSoftShadowMap;
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const scene = new Scene();
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const camera = new PerspectiveCamera(62, 1, 0.08, 1400);
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await progress(8, 'Gartenplan wird geladen …');
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const site: SiteData = await loadSite();
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const height = makeHeightSampler(site.terrain);
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await progress(22, 'Gelände wird modelliert …');
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scene.add(buildTerrain(site.terrain));
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await progress(38, 'Beläge werden verlegt …');
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scene.add(buildSurfaces(site.surfaces, height));
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await progress(52, 'Mauern und Bauteile …');
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scene.add(buildWalls(site.walls, height));
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scene.add(buildStelen(site.stelen, height));
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scene.add(buildProps(site.props, height));
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await progress(66, 'Haus und Nachbarschaft …');
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scene.add(buildBuilding(site.building));
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scene.add(buildNeighbourBuildings(site.neighbourBuildings));
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await progress(80, 'Bepflanzung wird gesetzt …');
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scene.add(buildVegetation(site.plants, site.trees, height));
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await progress(90, 'Licht und Himmel …');
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const lamps = buildLamps(site.lamps, height);
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scene.add(lamps.group);
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const env = buildEnvironment(scene, {
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lat: site.meta.location.lat,
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lon: site.meta.location.lon,
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northBearingOfSiteX: site.meta.location.northBearingOfSiteX,
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center: CENTER,
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radius: 26,
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});
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scene.add(env.group);
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// -- Hindernisse fuer den Rundgang --------------------------------------
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const obstacles: Obstacle[] = [];
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const b = site.building;
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const [bx0, bz0] = b.outline[0];
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const bx1 = b.outline[1][0];
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const bz1 = b.outline[2][1];
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// Baukoerper ohne die begehbare Loggia: zwei Rechtecke
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obstacles.push({
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cx: (bx0 + bx1) / 2, cz: (bz0 + b.loggia.z0) / 2,
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hw: (bx1 - bx0) / 2, hd: (b.loggia.z0 - bz0) / 2, rot: 0,
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});
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obstacles.push({
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cx: (b.loggia.x1 + bx1) / 2, cz: (b.loggia.z0 + bz1) / 2,
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hw: (bx1 - b.loggia.x1) / 2, hd: (bz1 - b.loggia.z0) / 2, rot: 0,
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});
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for (const nb of site.neighbourBuildings) {
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let x0 = Infinity, z0 = Infinity, x1 = -Infinity, z1 = -Infinity;
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for (const [x, z] of nb.outline) { x0 = Math.min(x0, x); x1 = Math.max(x1, x); z0 = Math.min(z0, z); z1 = Math.max(z1, z); }
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obstacles.push({ cx: (x0 + x1) / 2, cz: (z0 + z1) / 2, hw: (x1 - x0) / 2, hd: (z1 - z0) / 2, rot: 0 });
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}
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for (const w of site.walls) {
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for (let i = 1; i < w.path.length; i++) {
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obstacles.push(obstacleFromSegment(w.path[i - 1], w.path[i], w.t + 0.1));
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}
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}
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for (const p of site.props) {
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if (p.type === 'schacht' || p.type === 'wasserhahn') continue;
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obstacles.push({ cx: p.x, cz: p.z, hw: p.w / 2, hd: p.d / 2, rot: (p.rot * Math.PI) / 180 });
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}
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for (const pl of site.plants) {
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if (pl.type !== 'hecke' || !pl.polygon) continue;
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let x0 = Infinity, z0 = Infinity, x1 = -Infinity, z1 = -Infinity;
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for (const [x, z] of pl.polygon) { x0 = Math.min(x0, x); x1 = Math.max(x1, x); z0 = Math.min(z0, z); z1 = Math.max(z1, z); }
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obstacles.push({ cx: (x0 + x1) / 2, cz: (z0 + z1) / 2, hw: (x1 - x0) / 2, hd: (z1 - z0) / 2, rot: 0 });
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}
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for (const t of site.trees) {
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obstacles.push({ cx: t.x, cz: t.z, hw: 0.22, hd: 0.22, rot: 0 });
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}
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const walker = new Walker(camera, { height, obstacles, bounds: BOUNDS });
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walker.attach(canvas);
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const start = site.startViews[0];
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walker.teleport(start.x, start.z, start.yaw);
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// -- Uebersichtsmodus ----------------------------------------------------
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const orbit = {
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active: false,
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yaw: -0.7,
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pitch: 0.72,
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distance: 42,
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target: new Vector3(CENTER[0], 0.5, CENTER[1]),
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apply() {
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const cp = Math.cos(this.pitch), sp = Math.sin(this.pitch);
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camera.position.set(
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this.target.x + this.distance * cp * Math.sin(this.yaw),
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this.target.y + this.distance * sp,
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this.target.z + this.distance * cp * Math.cos(this.yaw),
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);
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camera.lookAt(this.target);
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},
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};
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let dragging = false;
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let lastPointer = { x: 0, y: 0 };
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canvas.addEventListener('pointerdown', (e) => {
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if (!orbit.active) return;
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dragging = true;
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lastPointer = { x: e.clientX, y: e.clientY };
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canvas.setPointerCapture(e.pointerId);
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});
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canvas.addEventListener('pointermove', (e) => {
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if (!orbit.active || !dragging) return;
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orbit.yaw -= (e.clientX - lastPointer.x) * 0.006;
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orbit.pitch = Math.max(0.12, Math.min(1.45, orbit.pitch + (e.clientY - lastPointer.y) * 0.004));
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lastPointer = { x: e.clientX, y: e.clientY };
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orbit.apply();
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});
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canvas.addEventListener('pointerup', () => { dragging = false; });
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canvas.addEventListener('wheel', (e) => {
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if (!orbit.active) return;
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e.preventDefault();
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orbit.distance = Math.max(14, Math.min(110, orbit.distance * (1 + Math.sign(e.deltaY) * 0.12)));
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orbit.apply();
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}, { passive: false });
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// -- Bedienoberflaeche ---------------------------------------------------
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const hud = setupHud({
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site,
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onView: (v) => {
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if (orbit.active) hud.setMode('walk');
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walker.teleport(v.x, v.z, v.yaw);
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},
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onMode: (mode) => {
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orbit.active = mode === 'overview';
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walker.setEnabled(!orbit.active);
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if (orbit.active) {
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if (document.pointerLockElement) document.exitPointerLock();
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orbit.apply();
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} else {
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walker.teleport(walker.position.x, walker.position.z, walker.yawDegrees);
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}
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canvas.style.cursor = orbit.active ? 'grab' : 'default';
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},
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onJoystick: (x, y, active) => walker.setJoystick(x, y, active),
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});
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walker.onPointerLockChange = (locked) => hud.setPointerLocked(locked);
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// -- Renderschleife ------------------------------------------------------
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function resize() {
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const w = canvas.clientWidth || window.innerWidth;
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const h = canvas.clientHeight || window.innerHeight;
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renderer.setSize(w, h, false);
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camera.aspect = w / h;
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camera.updateProjectionMatrix();
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}
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window.addEventListener('resize', resize);
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resize();
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let last = performance.now();
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let lastSun = { hours: -1, day: -1 };
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function frame(now: number) {
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const dt = Math.min(0.05, (now - last) / 1000);
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last = now;
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const t = hud.time();
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if (t.hours !== lastSun.hours || t.day !== lastSun.day) {
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const sun = env.update(t.day, t.hours);
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lamps.setOn(env.isDark());
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hud.setSunReadout(sun);
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lastSun = t;
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}
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if (orbit.active) {
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orbit.apply();
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} else {
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walker.update(dt);
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}
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renderer.render(scene, camera);
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requestAnimationFrame(frame);
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}
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await progress(100, 'Bereit.');
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document.getElementById('loader')!.classList.add('done');
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document.getElementById('hud')!.hidden = false;
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if (isTouch()) document.getElementById('joystick')!.hidden = false;
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requestAnimationFrame(frame);
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// Zugriff fuer Entwicklung und automatisierte Bildkontrolle
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(window as unknown as { garten: unknown }).garten = {
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scene, camera, site, env, walker, orbit, hud, renderer, Group,
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setOverview(on: boolean) { hud.setMode(on ? 'overview' : 'walk'); },
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};
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}
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main().catch((err) => {
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console.error(err);
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const note = document.getElementById('loader-note');
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if (note) note.textContent = `Fehler beim Laden: ${(err as Error).message}`;
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});
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